Void Raiders
Changes I made
- Dash ability: Hold a direction and press Shift or right-click to dash. You're invulnerable for the dash, with a 1.5-second cooldown shown on the HUD.
- Power-ups: Defeated enemies can drop three pickups: a green Repair kit that restores hull, a yellow Rapid Fire that speeds up your gun, and a blue Shield that makes you invulnerable for a few seconds.
- New boss enemy, the Warlord: It has 60 HP and patrols across the top of the arena, firing rings of bullets. Below half health it enrages: faster movement, denser rings and aimed triple shots. It has its own health bar, and killing it clears the arena and wins the game.
- Three distinct levels: Level 1 is an open arena with chasers and turrets. Level 2 adds asteroid obstacles and diagonal shooters. Level 3 is the boss fight with minion waves.
- New HUD: Hull bar, dash cooldown, active buff timers, score and best score, sector name, a boss health bar and a controls hint.
- All-new sound design: Every sound effect was replaced with new synthesized ones, and all four music tracks were composed as original chiptune loops.
- Rebrand and balance: The game is now "Void Raiders", with a rewritten instructions page. Enemies no longer spawn on top of you, and chaser and asteroid hits do 2 damage instead of instantly killing you
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | JayabrataBasu |
| Genre | Educational |
| Made with | Unity |
| Content | No generative AI was used |



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